Challenger 2 battle tank

Challenger 2 model. Rendered with lightbox in Cryengine 2. Diffuse, normal and spec map. Texture sizes 1024x4096. Aprox 10000 polys. Modelled in Modo 401 sp4. Textures painted in photoshop. Normalmap baked from Modo.


Modo viewport render with wireframe.


Texture maps.




 

Mafia character torso

Gangster torso. Rendered with lightbox in cryengine 2. Diffuse, normal and specmap. Basemesh modeled in Modo. Highpoly sculpted in zbrush. Lowpoly about 3000 polys. Texture size: 2048 x 2048. Textures painted in photoshop. Normals baked from xnormal.


High poly zbrush render.


Modo viewport render with wireframe and texture maps.




Dice trailer

Trailer model. Rendered with lightbox in cryengine 2. Diffuse, normal and specmap. 1024x1024 texture sizes. Aprox 4800 tris. Modelled in Maya, high poly details modelled in Modo 401. Normalmap baked from modo. Textures painted in photoshop.


Modo viewport render with wireframe.


Texture maps.





 

Remington 870 shotgun


Remington 870 model. Rendered in marmoset engine. Diffuse, normal and specmap. Texture size 1024x1024. Modelled in Maya. Approx 3000 tris. High poly details modelled in Modo 401. Normalmap baked from Modo. Textures painted in photoshop.


Modo viewport render with wireframe.


Texture maps.




 

Taurus pt 92 handgun


Taurus pt 92 model. Rendered in marmoset engine. Diffuse, normal and specmap. Texture size 2048x2048. Modelled in Maya. Approx 2000 tris. High poly details modelled in Modo 401. Normalmap baked from Modo. Textures hand painted in photoshop.


Modo viewport render with wireframe.


Texture maps.




 

FN SCAR assault rifle


FN SCAR assault rifle model. Rendered in marmoset engine. Diffuse, normal and specmap. Texture size 2048x2048. Modelled in Maya. Approx 4600 tris. High poly details modelled in Modo 401. Normalmap baked from Modo. Textures hand painted in photoshop.


Modo viewport render with wireframe.


Texture maps.




 

Old rowboat


Old rowboat prop. Rendered in marmoset engine. Diffuse map. Texture size 512x512. Modelled in Modo 401 sp4. Approx 1100 tris. Textures hand painted in photoshop.


Modo viewport render with wireframe.


Texture maps.




 

Cannon


Cannon prop. Rendered in marmoset engine. Diffuse, normal and specmap. Texture size 512x512. Modelled in Maya. Approx 1300 tris. Textures hand painted in photoshop.


Modo viewport render with wireframe.


Texture maps.